Client
CreateNPC
Creates new NPC.
exports['rip_dialog']:CreateNPC(name, model, position, info, options)name:
stringThe name of the npc , this has to be unique so it doesn't mess up with other NPCS.model:
stringThe NPC model, you can find all NPC models here.position:
vector4The coordinates of the NPC location.info:
tableThe menu information you can find the info options here.options:
tableThe menu options you can find the menu options here.
Examples
exports['rip_dialog']:CreateNPC("testnpc", "a_m_m_hillbilly_01", vector4(2768.531, 1391.26, 24.52, 82.20), {
label = "Talk",
icon = "fas fa-user",
title = "Farmer Shop",
content = "Hello! How can i help you sir?"
}, {
options = {
{
icon = "fas fa-seedling",
label = "I want to buy plant tools",
params = {
type = "action",
event = function()
exports.ox_inventory:openInventory('shop', {type = 'farmer'})
end,
args = {}
}
},
{
icon = "fas fa-angle-right",
label = "i'm just looking around"
},
},
})exports['rip_dialog']:CreateNPC("seeds", "g_m_y_mexgoon_01", vector4(2768.531, 1391.26, 24.52, 82.20), {
label = "Talk",
icon = "fas fa-user-secret",
title = "Seeds Dealer",
content = "Hey! What are you looking for?",
job = "police",
color = "#B50000",
blip = {
name = "test npc blip",
sprite = 480,
color = 1,
scale = 0.8
}
}, {
options = {
{
icon = "fas fa-cannabis",
label = "I want to buy weed seeds",
params = {
type = "action",
event = function()
exports.ox_inventory:openInventory('shop', {type = 'seeds'})
end,
args = {}
}
},
{
icon = "fas fa-angle-right",
label = "i'm just looking around"
},
},
})exports['rip_dialog']:CreateNPC("testnpc2", "player_zero", vector4(2768.531, 1391.26, 24.52, 82.20), {
label = "Talk",
icon = "fas fa-user",
title = "Title Name",
content = "Hey! What are you looking for?",
invisible = false,
distance = 4.0,
blip = {}
}, {
options = {
{
icon = "fas fa-angle-right",
label = "First option text, that uses img url",
image = "https://www.w3schools.com/html/pic_trulli.jpg",
params = {
type = "action",
event = function()
print('This was called by the first option')
end,
args = {}
}
},
{
icon = "fas fa-angle-right",
label = "Second option text, that uses img path",
image = "/html/images/testgifimg.gif",
params = {
type = "server",
event = "server:testoption",
args = {
message = "This was called by the second option"
}
}
},
{
icon = "fas fa-angle-right",
label = "Third option text",
params = {
type = "client",
event = "client:testoption",
args = {
message = "This was called by clicking this button"
}
}
},
{
icon = "fas fa-angle-right",
label = "Fourth option text, that opens new menu options",
params = {
type = "action",
event = function()
exports['rip_dialog']:openMenu({
title = "Title Name",
content = "What did you have in mind?"
}, {
options = {
{
icon = "fas fa-angle-right",
label = "menu option label",
params = {
type = "client",
event = "client:testButton",
args = {}
}
},
},
})
end,
args = {}
}
},
},
})ChangeNpcOptions
Changes an existed NBC menu.
exports['rip_dialog']:ChangeNpcOptions(name, info, options)name:
stringThe name of the NPC that you want to change the options for.info:
tableThe menu information you can find the info options here.options:
tableThe menu options you can find the menu options here.
Examples
exports['rip_dialog']:ChangeNpcOptions("testnpc", {
label = "Talk",
icon = "fas fa-user",
title = "Farmer Shop",
content = "Sorry i can't help you now try later."
}, {
options = {
{
icon = "fas fa-cannabis",
label = "okay i will try later",
params = {
type = "action",
event = function()
print('This was called by the first option')
end,
args = {}
}
},
},
})exports['rip_dialog']:CreateNPC("testnpc", "a_m_m_hillbilly_01", vector4(2768.531, 1391.26, 24.52, 82.20), {
label = "Talk",
icon = "fas fa-user",
title = "Farmer Shop",
content = "Hello! How can i help you sir?"
}, {
options = {
{
icon = "fas fa-seedling",
label = "I want to buy plant tools",
params = {
type = "action",
event = function()
exports['rip_dialog']:ChangeNpcOptions('testnpc', {
label = "Talk",
icon = "fas fa-user",
title = "Farmer Shop",
content = "Sorry i can't help you now try later."
}, {
options = {
{
icon = "fas fa-cannabis",
label = "okay i will try later",
params = {
type = "action",
event = function()
print('This was called by the first option')
end,
args = {}
}
},
},
})
end,
args = {}
}
},
{
icon = "fas fa-angle-right",
label = "i'm just looking around"
},
},
})DeleteNpc
Deletes an existed NBC.
exports['rip_dialog']:DeleteNpc(name)name:
stringThe name of the NPC that you want to delete
Example
exports['rip_dialog']:DeleteNpc('testnpc')openMenu
Opens a new menu, you can use it to open a new NPC menu that have other options from the original NPC menu, or you can use it to open the menu without NPC.
exports['rip_dialog']:openMenu(info, options)info:
tableThe menu information you can find the info options hereoptions:
tableThe menu options you can find the menu options here
Examples
exports['rip_dialog']:openMenu({
title = "Title Name",
content = "What did you have in mind?",
invisible = false
}, {
options = {
{
icon = "fas fa-angle-right",
label = "menu option label",
params = {
type = "client",
event = "client:testButton",
args = {}
}
},
},
})exports['rip_dialog']:CreateNPC("testnpc", "a_m_m_hillbilly_01", vector4(2768.531, 1391.26, 24.52, 82.20), {
label = "Talk",
icon = "fas fa-user",
title = "Farmer Shop",
content = "Hello! How can i help you sir?"
}, {
options = {
{
icon = "fas fa-seedling",
label = "I want to buy plant tools",
params = {
type = 'action',
event = function()
exports['rip_dialog']:openMenu({
title = "Title Name",
content = "What did you have in mind?"
}, {
options = {
{
icon = "fas fa-angle-right",
label = "menu option label",
params = {
type = "client",
event = "client:testButton",
args = {}
}
},
},
})
end,
args = {}
}
},
{
icon = "fas fa-angle-right",
label = "i'm just looking around"
},
},
})closeMenu
Closes the menu, (you don't need that because the menu will close automatically when you choose an option, but i add it just in case you needed it)
exports['rip_dialog']:closeMenu()Last updated